Call fo Papers /

Below you can find information about the topics

3rd International Conference on New Computer Science Generation


Despite the short history of computer science as a formal academic discipline, it has made a number of fundamental contributions to today’s modern, digital society. Our lives today are built around computers. These machines and their capabilities touch every single aspect of our lives, keeping us connected to one another, and allowing the sharing of ideas and information between people.
ICNCSG aims to bring together a wide audience of academicians, researchers and practitioners around clearly circumscribed topics, engage participants in fruitful debate, and facilitate mutual understanding in the areas related to Computer Science.

March 20-21, 2021

Deadline: January 17, 2021

Call for Papers

ICNCSG is the premier forum for the presentation of new advances and research results in the field of Computer Science. The conference will bring together a wide audience of academicians, policy makers and practitioners in the domain of interest from around the world.

Topics

Topics of interest for submission include, but are not limited to:
• Algorithms and Bioinformatics
• Augmented and Virtual Reality
• Bayesian Networks
• Big Data and Database Technologies
• Computer Architecture and Real Time Systems
• Computer Graphics & Virtual Reality
• Computer human interaction
• Computer Modeling
• Computer Security
• Computing Practices & Applications
• Database & Information Retrieval
• Data Mining and Knowledge Recovery
• Digital Library
• Digital Signal and Image Processing
• Fuzzy Systems, Soft Computing and Fuzzy Control
• Human-Computer Interaction
• Image and Signal Processing
• Information Retrieval
• Information Security and Privacy Protection
• Information Technology and Information Systems
• Intelligent Mechatronics and Robotics
• Internet of Things and Web of Things
• Knowledge Management and Knowledge Engineering
• Machine learning/AI
• Mobile Computing
• Multimedia Technologies
• Neural Networks
• Pattern Recognition
• Programming Languages
• Safety and Security Critical Software
• System Theory and Control Theory
• Soft Computing
• Software Modelling
• Theoretical Computer Science
• Tools and systems for life-long learning
• Trusted Computing
• Ubiquitous Computing

• Accessibility to Disabled Users
• AI applications in education practice
• Augmented Reality in Education
• Big Data in Education and Learning Analytics
• Collaborative Approaches and Technologies
• Computer-Aided Assessment
• Computer Based Education
• Digital Libraries for E-Learning
• Educational Games and Simulations
• Educational Multimedia
• Emerging Technologies for Learning and Teaching
• ICT and Dyslexic Students
• Intelligent Tutoring Systems
• Learning and Content Management Systems
• Mobile Teaching and Learning Technologies
• Multi-Virtual Environment
• Networked Learning
• Online Learning Environments
• Research Perspectives for e-Learning
• Technology in Education
• Virtual Labs and Virtual Classrooms
• Virtual Reality Learning Environment

• Other relevant topics and applications